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Devlog
Mobility
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Devlog
Perth Games Festival Postmortem
November 27, 2022
by
Ugly Mirror Entertainment
PGF has come and gone, and we want to thank each and every person who came down and checked out not only Mobility but also all the other games at the event! It was great to see all the work that the c...
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Perth Games Festival
November 07, 2022
by
Ugly Mirror Entertainment
Hey everyone! We've mentioned it here and there in the past but we are going to be at the Perth Games Festival on the 19th of November, showing off Mobility! This will be the first time you can get yo...
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Social Media
November 02, 2022
by
Ugly Mirror Entertainment
Hi everyone! We've officially launched some social media channels now that we are nearing launch and the games look is mostly locked in. All sorts of content is going to be going live on there such as...
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Final Polish
November 02, 2022
by
Ugly Mirror Entertainment
Hi everyone, the past couple of weeks have all been about implementation, whether that be lighting, post-processing or tweaking things that are in the game. The major change for the game is probably t...
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Art and Consistent Design
October 18, 2022
by
Ugly Mirror Entertainment
Melissa again, as you may remember I’m the art lead of UME and my job is to define the art style and keep it consistent in the game. We decided early on that Mobility would have a simple and low pol...
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Play Test Deep Dive
October 12, 2022
by
Ugly Mirror Entertainment
Hi, I'm the test lead! This week's deep dive I will be sharing the game tests we had so far this year and some things that I have done. So as test lead, I am responsible for ensuring that testing is t...
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Week 9 General Update
October 01, 2022
by
Ugly Mirror Entertainment
#Week9
Hey everyone, Taj speaking. This is our week 9 general update, time as certainly flown getting to this point already! This week I've worked on redoing our crosshair to match my redesign of the HUD fro...
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UI Design Deep Dive
October 01, 2022
by
Ugly Mirror Entertainment
#Week8
Hey everyone, Taj here and this week we will be doing a deep dive on how I have been creating the UI elements for the game! Lets start with the HUD elements, I wanted to bring the decimated low poly l...
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Week 7 General Update
September 20, 2022
by
Ugly Mirror Entertainment
#Week7
Welcome back everyone yet again to our weekly update! This week I, Taj, have been working on getting our main menu and HUD elements rendered out and ready for use ingame. The assets follow the decimat...
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Level Design Deep Dive
September 11, 2022
by
Ugly Mirror Entertainment
#Week6
Hey guys, Kelly here! This week's deep dive will focus on my role of Design Lead, and particularly, my involvement in designing the levels for Mobility. As the Design Lead, it is my responsibility to...
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Week 5 General Update
September 03, 2022
by
Ugly Mirror Entertainment
#Week5
Welcome back everyone! Here's our biweekly update on what we've all been working on and where development is at! Taj here and this week I've been working on creating polished UI elements that we can u...
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Modelling Deep Dive
August 27, 2022
by
Ugly Mirror Entertainment
#Week4
I’m Melissa, the art lead and it’s my turn to do the post this week. This weeks post is about the art of mobility. As art lead, my job is to make sure that the game looks consistent visually and t...
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Week 3 General Update
August 24, 2022
by
Ugly Mirror Entertainment
#Week3
Welcome to our third update post! Taj here, let's have a rundown on what we've been up to this week! I've been working this week on logo concepts for the game as at this point it's looking fairly drab...
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Speed Boost System
August 14, 2022
by
Ugly Mirror Entertainment
#Week 2
Hey everyone, Ronan here. As the tech lead for Mobility, it is my job to create and implement new gameplay systems into the game. Because of our small team, sometimes my job crosses over with Kelly’...
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Introductions
August 14, 2022
by
Ugly Mirror Entertainment
#Week 1
Hello and welcome to the first post on the development of our game! Every week we will be giving a behind the scenes look here on what we are up to and how we are getting it done. We plan to alternate...
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